![]() ![]() Local player = players:GetPlayerFromCharacter(playerPart.Parent) Local function teleportPadTouched(playerPart) Local TeleportModule = require(replicatedStorage:GetChild(“TeleportModule”) Local function doTeleport(players, options) TeleportEvent:FireAllClients(players, true) - triggers loading screen Local teleportEvent = Instance.new(“RemoteEvent”)įunction TeleportModule.teleportPlayers(target, players, options) Local replicatedStorage = game:GetService(“ReplicatedStorage”) ![]() local teleportService = game:GetService(“TeleportService”) Right click your new place and select “Copy ID to Clipboard”Ĭalling TeleportService:TeleportAsync may fail to run, so it’s recommended to use a recursive function that will call this function several times.Right click within asset manager and select “Add New Place”.Now, let’s make sure we have everything we need to create a working example. If you’re not familiar with RemoteEvent, check out my post on how Roblox games work. Since TeleportService only works in a server-side Script, we’ll use a RemoteEvent to trigger this action. ![]() Within this module, the script will retry several times when a teleportation fails. Large worlds should use a custom load screenįirst, it’s recommended to use a ModuleScript since teleporting may fail.Your game must be published before testing teleportation.TeleportService does not work during playtesting in Roblox Studio. ![]()
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